Devil May Cry 5 – Design Philosophy

Jackpot! Dante, the legendary demon hunter is back with more style than ever before in Devil May Cry 5, coming to Xbox One, PS4 and PC on March 8, 2019.



41 Replies to “Devil May Cry 5 – Design Philosophy”

  1. This game is phenomenal. I think I never played a better action game in a decade. I waited for this game for 11 years. And each moment has payed off. Congradulations to the team for making a masterpeace. It's just an art.

  2. Itsuno san, you and your team made an amazing game!!! I have played all of the Devil May Cry games and fallen in love with the franchise. I could replay them over and over again. This addition to the franchise is amazing!!!!

  3. On top of everything in this video, there were other major improvements and QoL streamlines:
    Accessible to casual audiences but had depth for the fans that can rapidly switch styles and weapons (and Nero still has depth but has to be played carefully),
    Removal of time clear as a function of a stage's ranking,
    Backtracking through the first half of the game (as we did in DMC3 and DMC4) was eliminated,
    Many many wonderful improvements that make DMC5 an awesome game!

  4. Cant wait for devil may cry 6 have a fusion technique for vergil and dante like dbz for ultimate devil trigger lol now that would be insane coop play
    The final boss fight was awesome with the silver bullet track vergil looked amazing so many awesome moments in the game. The only bad thing v wont be playable anymore since hes now vergil

  5. This is now in my top 3 favorite games of all time. Thank you so much for your hard work DMC5 team. Also, I would love to read that prequel novel in english please, make that happen 🙂

  6. Dante's demon infused motorbike/chain sword is the greatest weapon of all time!
    Loving every second of this game especially playing as Dante and literally running over my enemies!

Comments are closed.